Hungry Babies Mania

Hungry Babies Mania was my second full project at Storm8. I was pulled onto the team from Storm8’s casual growth team, where I was working after support for Fish Frenzy Mania had stopped. On Hungry Babies, my responsibilities included:

  • Initial specs for core mechanics and features during pre-production.
  • Playtesting, spec upkeep, and level creation during principal development.
  • Design and spec work for new obstacles and game modes.
  • Post-release level design and tuning.
  • Mentored associate designers as the most senior designer on level design team.

Click on any image to see a full-size version.

The goal of the Gopher was for an obstacle to interact with both the board and the goal space. He moves one space up the board each turn.
When the Gopher reaches the top of the board, he butts in front of the Babies, and you can't feed them until you satisfy the Gopher.
When the Gopher reaches the top of the board, he butts in front of the Babies, and you can’t feed them until you feed the Gopher.
Digging was a common game mode in Storm8 games. In HB, the Babies want peanuts that are in the dirt, and sometimes hidden.
Digging is a common game mode in Storm8 games. Babies want peanuts that are in the dirt, and that are sometimes hidden.
Sleepy Mode is new to Hungry Babies. Sleepy Babies can't be fed until they're woken up by matching next to alarm clocks on the board.
Sleepy Mode is new to Hungry Babies. Sleepy Babies can’t be fed until they’re woken up by matching next to alarm clocks on the board.
In Wave Mode, instead of filing in individually, Babies come in groups of three, and won't leave until every Baby in the group is fed.
In Wave Mode, instead of filing in individually, Babies come in groups of three, and won’t leave until every Baby in the group is fed.
Like the Gopher, the Orangutan butts in front of Babies. He appears if the player lets too many chocolate bars accumulate on the board.
Like the Gopher, the Orangutan butts in front of Babies. He appears if the player lets too many chocolate bars accumulate on the board.
As you win levels, you add new Babies to your Baby Book. I designed what species and breeds of Babies would appear in each world.
As you win levels, you add new Babies to your Baby Book. I designed what species and breeds of Babies would appear in each world.
I also wrote the one-liners that Babies would say if you tapped on them. A benefit of being a game designer is putting your dog in the game.
I also wrote the one-liners that Babies would say if you tapped on them. A benefit of being a game designer is putting your dog in the game.
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