Hungry Babies Mania was my second full project at Storm8. I was pulled onto the team from Storm8’s casual growth team, where I was working after support for Fish Frenzy Mania had stopped. On Hungry Babies, my responsibilities included:
Initial specs for core mechanics and features during pre-production.
Playtesting, spec upkeep, and level creation during principal development.
Design and spec work for new obstacles and game modes.
Post-release level design and tuning.
Mentored associate designers as the most senior designer on level design team.