Fish Frenzy Mania was the first project at Storm8 on which I was involved from start to finish. My responsibilities included:
- Initial specs for core mechanics and features during pre-production.
- Primary contact for gameplay iteration during extensive prototyping phase.
- Playtesting, spec upkeep, and level creation during principal development.
- Design and spec work for new obstacles and game modes.
- Post-release level design and tuning.
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