On Friday, Gamasutra posted an interview with game designer David Cage, the founder of development studio Quantic Dream and the creator of 1999′s Omikron: The Nomad Soul and 2005′s Fahrenheit, a.k.a. Indigo Prophecy. Now, he’s working on the PS3 exclusive Heavy Rain, which was debuted to the press two weeks ago at E3.
Cage has a lot to say about game narratives and character development, and previous interviews with him on Gamasutra were in fact a significant source for me while researching my thesis on game narratives in college. Fahrenheit was a huge step forward in the integration of gameplay and story, even if it was a story that went all to hell in the third act.
Really, Cage shares my opinions on the current state of the medium as a storytelling platform. His reaction to Uncharted, another recent game praised for its story, sums it up perfectly.