Monthly Archives: June 2011
Playing at Stories
My senior thesis at Dartmouth was a look at video games as a narrative medium, entitled Playing at Stories. For a while, I was thinking about trying to publish it, but in the four years since it’s been written, there has been so much change and progress in not only the games industry, but also my opinions on game design, that the points addressed in the thesis are fairly out of date. I may revisit it at some point, but in the meantime, I’ve made the original thesis available on my “Projects” page for anyone interested in reading it.
Moving On
Well, today’s my last day at Blue Fang Games. I have to say there aren’t any hard feelings on my end; it’s been a great couple of years, and I can’t have asked for a better place to have started my career in the games industry!
In any case, I’m looking for game design opportunities. I’m focusing on the Boston area, but I’m not entirely against the possibility of relocating.
Big Damn Spaceship
So as you may have read in the “About Me” section at the top right, I’m kind of into LEGO. I recently, (over Memorial Day weekend,) finished a build of Serenity, the ship from the movie of the same name and the TV show Firefly. It’s a project that I’d wanted to build for years, and that I’d been working on since October 2010.
You can see the rest of the photos on my Flickr photostream.
Hey, I remember this place!
Look at that, this page is still here. Funny how that works. I’m going to be starting this up again. I’ve given the page a different look with a new name,* and I hope to be updating as frequently as possible so as to push all of my old posts that should never again see the light of day way, way, to the bottom of the archive.
*Good lord, “The Literary Gamer?” Was I pretentious in 2008 or what?

